The banner above starts with TRON, which was the main inspiration for me to enter the field of computer graphics. Followed by all the movies, I worked on over the years - see also IMDb.
Below you will find work samples from films I worked on while at Framestore, London in the Creature FX department as well as my demo reel with work from animation films I worked on while I was at Dreamworks Animation.
Table of contents
Siggraph Paper
Before I forget, here is the siggraph paper1 from 2008 I co-wrote with Nathaniel Dirksen and Rob Vogt:
Art-Directable Dynamic-Hair Shells in "Madagascar: Escape 2 Africa" (link opens in new tab)
Work Samples
Framestore
- Developed and implemented workflow toolset
- Co-developed default qualoth sim rig, amongst other things defined simulation and collision settings for Tigger and Piglet
- Shot work:
- Fine-tuned qualoth simulation (look, feel, wrinkles etc.)
- Tweaked hair simulation, i.e. wind, walk s run, etcetera
- Addressed collisions on Pooh: hair, jumper
- Addressed collisions on Eeyore: hair, booklet
- Created custom muscle self-collision rig for Hulk; feedback to R&D resulted in improved default muscle collision
- Fine-tuned skin and muscle simulation
Dreamworks Animation
-
00:00:00 - 00:33:06
- Set creative and technical direction
- Oversaw technical development, including writing custom deformation operators
- Oversaw motion system and body deformations work, both technical and aesthetically.
- Setup character template
- Identify show requirements that were not part of the usual standard template
- Character rigged included: Poppy and Branch, and many more
- same tasks as seen above
- Characters rigged: Classified (wolf) and the Penguins (as seen), and others
- Challenges building the penguin rig:
- Wide range of motion, not only in for the legs reaching far up into the belly area, but also the mouth being able to open wide into the chest area.
- Being able to use the rig for the zombie variations.
- Set creative and technical direction
- Oversaw technical development on that show and coordinated the development efforts from R&D for porting an older lattice box deformer to the shows needs
- Oversaw motion system and body deformations work, both technical and aesthetically.
- Setup character template
- Identify show requirements that were not part of the usual standard template
- Rigged the lead characters Mr. Peabody and Sherman
- Rigged Hal/Titan and Roxanne (as seen)
- As well as the female generic characters and many things more.
- Created a custom muscle system for Titan.
- Rigged the Monkey (as seen)
- Developed a custom knuckle rocker motion system so that the monkey can rock on his fingers middle section
- Character rigged: Alex and Carmen (as seen)
- As well as the elephant’s, dogs and many more characters
Trolls / Lead Character Technical Director
00:33:07 - 00:55:01
Penguins of Madagascar / Lead Character Technical Director
00:55:02 - 01:14:13
Mr. Peabody & Sherman / Lead Character Technical Director
01:14:14 - 01:50:16
Megamind / Lead Character Technical Director
01:50:17 - 02:02:14
Kung Fu Panda 3 / Character Technical Director
02:02:15 – 02:16:01
Madagascar 3 / Character Technical Director
Unity Training
- Building sceen from the ground up
- Coding in C#
- Using Maya to create animation for the characters
Machine Learning
Forest Cover Types
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Forest Cover Types Presentation (link opens in new tab)
Link to github (link opens in new tab)
Art Images
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Art Images Presentation (link opens in new tab)
Link to github (link opens in new tab)
News Content
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Fake News Presentation (link opens in new tab)
Link to github (link
opens in new tab)
Mug Shots
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Here is the link to the Mug Shots blog
Link to github (link opens in new tab)